Another assignment for the Muvenation course was: Uncovering active and other learning approaches in Virtual Worlds. Tere Short and myself (Daf Smirnov) worked together about Team Teaching.

Introduction:
Even though Team Teaching was not in the list of teaching approaches provided, we think this is a very important approach when teaching languages in virtual worlds, and that´s why we decided to include it. Team Teaching is normal practice in synchronous online environments, including SL:
- To offer variety in voice delivery of content
- Provide individual help to participants to assure successful completion of tasks
- Back-up support should technology fail for either instructor
- Collaborative work in the planning and delivery stages
- Possibility to model language and activities for students
What is it?
- A method of coordinated classroom teaching involving a team of teachers working together with a single group of students
- A method of classroom instruction in which several teachers combine their individual subjects into one course which they teach as a team to a single group of students
(http://www.thefreedictionary.com/team+teaching)
- In team teaching a group of teachers, working together, plan, conduct, and evaluate the learning activities for the same group of students.
- Team teaching is an approach which involves true team work between two qualified instructors who, together, make presentations to an audience
Why it is used?
- to share tasks and responsibilities from planning to implementing and evaluating
- to combine different individual features of the facilitators
- to complement expertise
- to enrich the teaching-learning process
- to be able to give more individual attention to students
- to allow for development of new teaching approaches
What are its main characteristics?
Team members should:
- Set clear goals for the team, and then ensure its activities lead to those goals.
- Communicate clearly and honestly to survive and grow stronger from conflict.
- Determine and assume responsibility for assigned roles.
- Be prepared for team discussions and work.
- Don’t just assume the team will work well
- Make the development of the team a top priority:
- Effective teams are systematic in their division of labour, not forgetting that roles may be rotated on a regular basis. In allocating roles, strengths and weaknesses of individual team members need to be taken into account
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Team teaching is group work and as such teams need to develop as functioning groups. In dealing with other team members teamwork is seldom without conflict — professional or personal points of view may clash. Blending differences constructively is a challenge to all team members. To do this it is important to acknowledge team members’ strengths, interests, personal and professional goals both in assigning responsibilities and in the conduct of meetings.
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For a team to function effectively the team meetings need to run well. They need to clarify expectations for how the team will operate, i.e. clarify management issues and set ground rules for meetings
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In order to ensure the continuity of the module/course when it is presented a second and subsequent times the team needs to maintain clear documentation of the course including:
- the course outline or syllabus;
- weekly timetables;
- teachers’ notes for each unit;
- students’ notes;
- teaching materials/written bulletins;
- copies of tests and examinations;
- final course evaluations;
- student evaluations.
What are the main challenges to bring this practice to virtual worlds?
Facilitators need to:
- have similar ideas and attitudes about teaching and learning
- have common characteristics and work well together
- be flexible and open to other ideas
- be in synch as much as possible
- plan very well together and rehearse, if necessary
- have similar availability schedules to work together
- be open to try new approaches
Case studies and examples of (good and bad) practices
- Good Practice In-World:
- Spanish course for beginners in Ciudad Bonita in SL - Languagelab.com
- Workshop given by Dafne Gonzalez & Moira Hunter on Creating a Book for Muvenation
- Good Practice Web-based:
- Becoming a Webhead09 (BaW09): this latest round f Baw included a team of two coordinators and 10 moderators, and we used a separate channel of communication (from the particpants' group) to deal with situations as they evolved
Reference person
- In-world: Daf Smirnov - Moira Hunter
- Web-based: Teresa Almeida d'Eca & Dafne Gonzalez
Online resources
Inworld resources and tools
- All the resources and tools available in a virtual world can be used while team teaching. I would emphasize the importance of using a communication back channel to keep in touch while teaching.
Ideas for a successful practice in virtual worlds
- Pre-teaching:
- Plan together
- Create and/or look for resources - share with teaching mate
- Rez all the resources in the corresponding place
- Do a walkthrough of the class / presentation before actually teaching
- Decide who is going to do what during the class
- Have a plan B in case something fails
- While teaching
- Keep a channel of communication open ( IM)
- If one of the members of the team has a technnological problem, let the other know before it is too late
- Be ready to make on-the-spot changes
- Model language and activities for students
- Post teaching
- Evaluate the class and make notes for future repetitions of the class
This is my presentation at the TESOL CALL-IS Academic Session:
This is my presentation at IATEFL in Cardiff - April 2, 2009
Antoher assignment for the Muvenation course, was to observe one of the workshop given by our classmates and write a report. Even though, I observed 3 or 4 workshops, took notes and screenshots, I had not been able to sit down to write. Tere asked me to be her critical friend during the process of planning and then during thedelivery of her workshop on creating a teleport, and here is my report, a graphic one:
Congratulations on a successful workshop, Tere :-)
Daf
Here are more pictures and descriptions of a Spanish class at Ciudad Bonita:
Enjoy!
Daf
Another assignment in Muvenation (a lot a assignments, right? ) is to describe an educational tool. Since I was part of group 3 in the pre-session stage of this course, I had a project about web tools, there is an entry on this blog related to it. So, I looked for a tools which was not in my previous work. As usual we are using a template for our description. So, here it is:
Name : PiedPiper Version 1.0 (Free Demo version)
Described by Daf Smirnov
Context/Learning context:
*Have you ever felt the need to guide an avatar through a new place?
*Have you ever hoped to be able to carry a peer avatar around because he or she could not navigate easily?
*Have you ever needed to show a group of people a new location and start an impromptu meeting once there?
*Have you ever needed to lead a group tour in SecondLife?
If you answered yes to any of those questions please read on. PiedPiper is a no-frills low-prim transportation solution which allows its owner to transport up to 14 (as of version 1.0) avatars across sims and their boundaries
Category in which you would adscribe the tool:
2. Communication and interaction
3. Cooperation and collaboration
7. Group-organisation and self-organisation
What it is:
PiedPier is a set of floating seats that follow the position and orientation of its owner. Each floating seat of PiedPiper also comes with an animated gesture that helps to break the monotony of sitting still. It is hud to be worn.
Target user:
This tool is ideal for education and private sim touring applications.
What it does:
-It creates different sets of seats: individual, triad, group of 8 and group of 14
-Controlled by a hud
- Clear button to delete the seats
Who´s the creator
Deep Semaphore, Dec 2007
How it works:
1. Rez the box where it comes
2. Copy all the content to your inventory. It will be in a folder "Free Demo of PiedPiper version 1.0"
3. Wear the piedPiper object as a HUD (Wearing it in the bottom middle is strongly recommended):
- Right click on the PiedPiper object
- Select attach to hud > Bottom
see illustration below:
4. To create one, three, eight or fourteen floating seats click on the self explanatory icons on the HUD. See illustrations below:
This is the hud:
Different seat arrangements:
1 seat
Three seats:
Circle with 8 seats:
Eliptical arrangement with 14 seats:
5. To sit on a seat, just click on a seat
6. Walk or fly and the rezzed floating seats will follow you
7. To delete all floating seats, click on clear
Important notes:
a. The few places where PiedPiper will not work are on sims with blocked external scripts or on those which do not allow avies to bring in objects. Sims with those restrictions usually display appropriate icons on the toolbar
b. PiedPiper has not been tested with owners wearing speed enhancers. Please avoid using them with the PiedPiper as results are unpredictable.
c. If you are using the free demo version, you will have to detach and attach again after some time using it.
How it looks:
(see the pictures in "how it works)
Where to get it from:
Both, the demo (free) and the non-demo versions can be purchased at XStreet (
https://xstreetsl.com/). Search for PiedPier.
What permissions it has: (copy?/modify?/transfer?)
Demo:
Prims : 2 to 14
Permissions : Copy, Transfer
Paid version:
Prims : from 2 to 15
Permissions : Copy
What it costs:
200 Linden $
1.16 $
Your personal experience/ your personal story about using this tool:
I have not used the paid version, but the demo version seems to be great, especially when we have students who are not very skilled at moving around and you need to move a lot in the class (I get this kind of students in my Spanish classes). I had forgotten about this tool, and while looking for something to share here, I found it in my inventory. I think I am going to buy it for my classes because the demo version needs to be reset every few minutes.
Here´s a photoalbum with screenshots taken during our hands-on workshop
My story is coming soon ;-)
This is the report written by a critical friend: Tere Short in SL . Thanks Teresa for such a comprehensive report :-)
Observer 1 comments
Daf Smirnov and Busy Link gave a workshop on "Creating abook" at the Muvenation Sandbox on 2Mar09.
I (Tere Short, a critical friend for this session) arrived about 15 mins in advance of the session and Daf and Moira were calmly checking last-minute details: if chat was heardin every corner of the platform and slightly repositioning a couple of slideboards and the book.
The layout was very nice, with big colorful boards on three sides of the platform containing the different content they were going to show. Everything was visible to everyone. There were several well positioned stools for participants to sit and work from during the session. Daf and Busy Link always stood to the side of whatever they were showing.
There were 8 participants: Alpha Torgsval, CorDeRosa Loire, Daffodil Fargis, Misy Ferraris, Morgen String, Sami2k Sideshow, SusNy Foss and me, Tere Short.
After Daf and Busy Link checked that everybody was sitting properly and facing them (they could rotate us in our seats), the session began. On time.
The session was delivered in voice, and participants commented and asked questions in the chat area, a few times in voice. It was a team-teaching venture.
Busy Link started the session by explaining the reason for a tutorial about a book, why they had chosen team teaching (it's collaborative and coopeartive work) and how a book could replace a presentation board. Then Daf showed examples of five different books.
This marked the end of the expository part of the session (about 10-15 mins) and the beginning of the "hands-on" part by participants, with Busy Link checking in advance, one-by-one, that everybody had all the necessary skills in the plan. We answered "yes" or "no" in the chat area.
Immediately before the "action" began for the participants, a folder with different materials, including a notecard with the instructions to be carried out, was given to all. We looked for it in the Inventory and had it ready to be used. Then we were asked to click a specific shelf to get a book each, which would be a working element, together with the materials in the folder.
The book is free and was given with full permissions, however, we were asked to remove all Properties (they explained how). Next we had to stretch and rotate the book (also well explained). Then we got a blue dropdown menu that allowed us to do several things, among them, open the book. We all did and then had to delete a specific texture in the Content (explained how step-by-step), open to folder in the Inventory and drag different textures into the Content of the book. Those textures corresponded to content and pages that we then turned back and forth. Finally, there was a texture for the cover and we got another blue dropdown menu with different colors to choose from. I should add that there was always a board with the text instructions as they were given in voice. Instructions were also available in the folder.
I hope to have described most of the process, because I wasn't able to carry it our at the same time as the others. I had problems. My book wouldn't move or stretch, only rotate. It opened, but wouldn't allow me to edit it: delete the texture and add all the textures that were in the folder. Mind you, I was doing everything correctly. Daf and Moira were very helpful and gave me different ways out, but nothing worked. It became frustrating for me and I knew it was influencing the timing, so I asked them to proceed.
In the meantime, I deleted the book, rezzed twice again, but always the same problem. I logged off and went back in, tried once again, but... the same. That's when I decided to rez a cube and see if it moved. It did. So I thought the problem was in the material given out. I deleted the folder and asked Daf if I could get another one. When I did, I read through the instructions to avoid missing a step and everything worked at once. Eureka! I ended up catching up the others, except for something about the cover, though I did change its color. This decision made me feel good, because we cannot just stop and fold our arms when in trouble. Perseverance worked!
Daf and Busy Link's session was very well planned and delivered. They were very clear in their instructions, helped whenever asked and kept a good pace throughout, in spite of some minor problems that some participants had. They saw all the books and took snapshots. There was time for Q&A, as planned, and for suggestions about how to use a book inworld: a collaborative writing project, a tutorial, a documentation about something with snapshots taken inworld, telling stories, a SL diary of students, a fashion magazine, a personal portfolio, a project. Soon the 90-100 mins were up.
Transfer of learning worked perfectly, because everybody was able to carry out the plan and show their final product. And this end product is of great relevance, since it can be edited and used in so many different ways.
Team teaching worked very well. Both had the tasks well distributed and were always very calm and helpful. Help was immediately given by one or the other. Is there a better way to delive this content? Who am I to say? I'm still very much a newbie. But all I can say is that all participants were very happy, as can be seen in some of the very nice comments: "it was really succesful", "You managed to help all of us and the good idea to work as a pair helped a lot", "very useful and perfectly managed", "we could ask for help without feeling intrusive", "great materials, very nicely laid out, very well balanced between you two, good pace, both very calm and very helpful - a great workshop!"
Tere Short / Teresa Almeida d'Eça (3Mar09)
An assignment in our Muvenation course: Plan and deliver a how-to workshop
TITLE: Creating a book
SL Instructors: Daf Gonzalez (Daf Smirnov) & Moira Hunter (Busy Link)
Duration: 90 -100 min
Date: Monday, March 2
Time: 12:00 SL time; 20:00 GMT
Location: MUVEnation Sandbox
Overview
This is a workshop for false beginners. During the workshop the participants will be guided step-by-step on how to create a book that can be used in any context depending on the content of the book.
Pre-required skills and knowledge
Participants are required to know how to:
- Take contents from an object
- Find the content received in their inventories
- Add textures to the content tab of objects (editing mode)
- Stretch an object
- Use camera controls
Participants will be asked before starting the workshop if they have the required skills.
Objectives:
At the end of the workshop, participants will have..
- created a book on how to create a book
- changed the different features of the book
- shared ways in which a book can be used in SL
Process: step by step description of the process involved and tasks
- Participants will see 5 sample books
- Participants will be asked to take the material for the workshop from an object
- Participants will be asked to rez the empty book from their inventory (material received)
- Participants will be given instructions on how to open and close the book
- Participants will be asked to edit the book
- Participants will add the textures to the book
- Participants will be guided to change the different features of the book (color of book cover, pages, locking and unlocking the book, size, hiding and unhiding the text on cover and pages).
- Participants will show their books
- Participants will share ways in which they could use their books
- After each intstructional phase within the workshop, time is allocated for Q/As.
Performance indicators
Each participant will have a complete book at the end of the workshop
Evaluation
Participants will present their own books for peer evaluation and comments
Resources
- poll tool
- sample books
- materials giver object containing (scrapbook, textures, notecard with summary of book content)
- free book object with full permissions
- textures to put in the book with full permissions
- Book used as slide projector with step-by-step instructions (text and images)
Peer assessement organisation:
The participants are kindly requested to assess the workshop and post their comments in the forum after the event.
Critical friends who will observe, participate and comment on your workshop
1.Abdesalam ZOUITA (sami2k sideshow)
2. Teresa Almeida dÉca (Tere Short)
Why have you designed this workshop and what have been the main design choices you decided to implement?
- We think a book is a great visual resource for SL that can be used for many different purposes.
- We want to use the book as the way to present the instructions for the workshop as a substitute of a slide projector.
- We also would like to practice team-teaching which is normal practice in synchronous online environments, including SL. Our strategies for team teaching:
- To offer variety in voice delivery of content
- Provide individual help to participants to assure successful completion of tasks
- Back-up support should technology fail for either instructor
- Collaborative work in the planning and delivering processes
Which aspects of this workshop you would like your observer to comment on in particular?
* Clarity of instructions.
* Team teaching
* Could this workshop be done in a better way?
* The importance of the content selected for the workshop
Which aspects of this workshop are new to you or present you with particular challenges?
- Being able to illustrate the instructions given by the creator of the book
- Using a book as a slide projector
- Having all participants successfully complete the task
This is a slideshow with the images to be shown during the workshop
Picture of the object used to distribute the workshop materials to participants
Notecard with Workshop notes given to participants (it included the textures with the images that comprise the book pages)
Your comments are welcome after the session :-)
Daf
Here´s another animation!
Like it? Create your own at
GoAnimate.com. It's free and fun!
More pictures. This time from week 3
Enjoy!
Daf